EdgeBomber

2006 / Interactive Gaming Installation
susigames





susigames challenge the conventional video game standards and breaks with a generation of prefabricated "ready-made" jump 'n' run games. Game formats, which combine the real environment with virtual elements are called "pervasive games". EdgeBomber is a kind of "pervasive gaming" installation, in which the generation of games worlds represents an active element. The viewer becomes user by setting out the rules himself. With black tape, the Edgebomber players design, on white paper against a white background in the real world, the platforms on which Ozkar, the hero of the game must defend himself against the attacks of the devilish sausage and Hubert the chair so as rescue the beautiful ice princess Suezee. The stripped tape figures are recorded by a camera system and calculated into a ready prepared game scene by a computer. The real picture on the wall, designed by the visitor, and the virtual world of the game are brought together by a mutual feedback and projected onto the wall once again. Real game surfaces and synthetic reality are fused together into one game in "augmented reality" and a hybrid world emerges which, on the one hand exercises a dynamic influence through interaction while, on the other, can also be played normally just like a two-dimensional action game. With the aid of a magic code, with which the visitor is provided in the exhibition, he can play again at his level on the internet.
(Barbara Kirschner)

ยท http://arcade.susigames.com/flashbomber/

susigames is an independent game art label founded in 2003, and is currently working as a group of associated artists at the ZKM, Germany. susigames consists of five people from different disciplines including media arts, illustration, robotics and computer graphics. Their current objective is research into alternative artistic approaches to well-known video game standards and cross boarders (installations, energy, real-time & real-world simulations).

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Photo: susigames

susigames, EdgeBomber, 2006, Interactive Gaming Installation, loaned by the artists